Much of the action takes place within city areas. The mech missions are of average difficulty, and feature a variety of energy-based or explosive projectile weapons. Unlike mech simulator games such as the Mech Warrior or Heavy Gear series (where mechs are piloted in a manner similar to tanks), the mechs in Shogo are controlled essentially the same as a human first person shooter character would be. Shogo features a mix of both standard on-foot first person shooter action, and combat with anime-style bipedal mechs. A version for BeOS was also once in production back in 1999 by Be Inc. Hyperion also made the Apple Macintosh and the GNU/Linux port of Shogo. Shogo was ported to the Amiga PowerPC platform in 2001 by Hyperion Entertainment. The game allows you to pilot a large mecha, as well as perform missions on-foot. However, it also follows many standard first person shooter conventions, allowing it to appeal to more than just fans of anime. It has heavy influences from Japanese anime, particularly Patlabor, Appleseed, the various Gundam series and other real robot mecha. It was the first game to utilize the LithTech engine, an engine written from scratch by Monolith. Shogo: Mobile Armour Division ( development titled as Riot, Heavy Metal and Metal Tek) is a first person shooter computer game released by Monolith Productions on September 30, 1998. You may have driven giant robots, but you've never piloted Mobile Combat Armor. Wield gigantic, super-destructive weapons, and transform into a hovertank in 800 milliseconds flat. Control ultra-powerful mecha that, run, jump, duck, strafe, swim and stomp on enemy personnel. "Shogo casts you in the role of Sanjuro Makabe, a Mobile Combat Armor pilot, Commander in the UCA Security Force. This article is part of the Shogo Sub-Section and is not to be confused with the Blood Wiki proper.
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